Keirro | Virtual Reality Architectural Visualisation

GeForce GTX 1080 Ti arrives next week: Nvidia's $699 USD 'ultimate GeForce' card outperforms the Titan X

nvidia gdc  gtx ti drive px

After months of anticipation, Nvidia unveiled the GeForce GTX 1080 Ti a new $699 graphics card that is an absolute juggernaut that outperforms even the Titan X.

35 per cent faster than the existing GTX 1080 according to Nvidia's benchmarks, the Ti has 3584 CUDA cores, and 11GB of GDDR5X RAM running at 11Gbps. 

GTX 1080 Ti Specs

  • 12B Transistors
  • 1.6GHz Boost, 2GHz OC
  • 28 SMs, 128 cores each
  • 3,584 CUDA cores
  • 28 Geometry units
  • 224 Texture units
  • 6 GPCs
  • 88 ROP units
  • 352 bit GDDR5X
  • 11GB of GDDR5X
This is great news for virtual reality developers, this will give the ability to generate bigger scenes at a more stable frame rate. Nvidia also started the GDC conference with the announcement of dropping the price of the GTX 1080 to $499. 

Keirro Release New Demo

Keirro has today release their new demo to the public. 

Features included in this demo:

Automated walk-throughs
Instant 3D renders
Material changes
Ability to control your movement
Time of day simulation

The download link and minimum requirements can be found on our downloads page.

Oculus Rift Pre-Orders to Open on January 6

Oculus have announced that they will be starting pre-orders for the consumer version of the Rift on January the 6th

the article is below

"Today, we’re excited to announce that pre-orders for Rift will open on at 8am Pacific Time on January 6! We’ll be sharing everything you need to know to order your Rift on Wednesday when pre-orders go live.


As a reminder, every Rift comes bundled with Lucky’s Tale by Playful, and we’re also including CCP’s EVE: Valkyrie for free with every pre-order!


This is going to be an exciting week for VR, so Oculus founder Palmer Luckey will be answering all your questions during a Reddit AMA this Wednesday, January 6 at 6pm Pacific Time. We look forward to hearing from you.

Stay tuned for more updates this week. We can’t wait to share what’s coming next!

— The Oculus Team"

Source :

Penthouse virtual display home scene available for download

Our stunning penthouse scene is now available to download! You do NOT need a virtual reality headset to get this to work this will work on a PC with or without a virtual reality headset. Head on over to our downloads page to try the future of display homes for yourself!

Oculus is shipping the consumer version of the Rift to select developers and releases SDK 1.0

Oculus is shipping the final consumer version of the rift to select developers and announces the 1.0 SDK.

What does that mean?

Any version of software built with the Rift SDK 1.0 is guaranteed to work with future builds of the SDK. Backwards compatibility has been a massive hurdle for developers who had to rebuild their programs each time a new SDK came out to ensure it was working for people who upgraded.

Needless to say this prompted us to submit one of our virtual display homes to Oculus for review. So you may soon be able to download one of our houses to your own computer. If the Oculus review process takes too long we may just host the application on our own server for you to try. This application does not need a VR headset to run, it can be run without one, It just feels more immersive if you have one.

The full story on the Oculus Rift consumer release is detailed on their blog

HTC announces Vive release date

HTC has announced the HTC Vive will be available for the public in April. We were lucky enough to try this technology last week. It is a very large improvement over the Oculus Development Kit 2, Now we just have to wait for the Oculus consumer version launch date.

The full article from their blog

"In an effort to clear up speculation and misinformation surrounding the launch of HTC Vive this month we are excited to give the community an update on the status of HTC Vive. We remain committed to delivering the HTC Vive to a broader group of content creators and partners, and remain focused on delivering the very best experience possible for a consumer release.

Since announcing the HTC Vive in March of this year we have focused on developing immersive content, refining both hardware design and user experience, and building relationships with new partners both inside and outside of the gaming industry. In collaboration with Valve, we have been distributing the HTC Vive Developer Kits to developers and content creators, and are continuing to work with many other innovative companies to create content that spans gaming, entertainment, medical, education and retail. This includes hosting a developer conference in Beijing on December 18th, launching the second generation of the HTC Vive Developer Kit at CES and engaging audiences at key events including The Sundance Film Festival, SXSW, GDC and MWC while expanding our demo tours.

We will be starting the new year by making an additional 7,000 units available to developers, with pre-orders from the end of February followed by commercial availability in April 2016. We are incredibly excited about the future and look forward to sharing more information as we move forward towards launch"